Pawel Pruszynski

Level Design portfolio

Lighthouse

general

Originally the arena was meant to revolve around the titular lighthouse, but in the heat of battle that lighthouse lost importance. In the end the arena took the form of docks, The light from this lighthouse occasionally illuminates the gameplay area. The main motifs are long piers, numerous cargo elements, and flying ships. The whole area is exposed to strong winds that move objects around the arena.

The arena is two-level, with the main square located in the center of the space, and most of the gameplay takes place around this square. There are also several narrower and covered areas, and in the Soul Cage variant, there is a Soul Cage Slot located on the tower, near the area where players start.

Environment art was done by Adrian Kuś.

Blockout

lAYOUT