Layers Of fear (2023)
It was the first project I worked on as a Level Designer after joining Anshar Studios, and it’s where I truly spread my wings.
The game is a psychological horror experience that serves as both a remake and a sequel, combining the narratives of the original Layers of Fear (2016) and Layers of Fear 2 (2019) with brand-new content to deliver a cohesive and immersive story. Made in Unreal Engine 5.
I contributed to the core part of the game, taking full ownership of the level design for several chapters and key spaces. Additionally, I was responsible for the level design of two DLCs: The Last Note and The Final Prologue. My work on the project allowed me to refine my skills in crafting atmospheric and engaging environments while collaborating with a talented multidisciplinary team.
MY responsibilities:
• Full Ownership and Co-Ownership: Managed the design and implementation of multiple levels and game sections, ensuring seamless collaboration across departments (art, audio, tech) to maintain a unified creative vision.
• Pipeline Development: Designed and iterated on Level Design pipelines, optimizing workflows and providing actionable feedback to improve team efficiency.
• End-to-End Level Creation: Oversaw the entire process of level creation, from initial ideation and top-down layouts to greyboxing, blockouts, and final gameplay setups.
• Puzzle and Event Scripting: Prototyped and scripted puzzles, horror sequences, and story-driven events to enhance player immersion and engagement.
• Horror Design Ownership: Took charge of the horror elements, crafting spine-chilling events that aligned with the narrative using a variety of psychological and environmental techniques.
• Creative Asset Reuse: Repurposed assets and rooms from the original games in innovative ways to deliver fresh and memorable experiences for players.
• Technical Passes: Conducted collision, navigation, and optimization passes to ensure smooth gameplay and performance.
• Documentation: Maintained detailed and comprehensive documentation for all owned features and levels, ensuring clarity and alignment across teams.
• QA Collaboration: Partnered with the QA team to identify, reproduce, and resolve bugs, ensuring a polished and high-quality final product.
• Feedback and Playtesting: Actively participated in feedback sessions and internal playtests, identifying areas for improvement and iterating on designs to enhance the overall player experience.


