Pawel Pruszynski

Level Design portfolio

Level & Game designer

Paweł Pruszyński

Hi! I began my journey in game dev in 2021 when I joined Keywords Studios as a QA Specialist, where I had the opportunity to work on Fallout 76. After 10 months of honing my skills and building my portfolio across various technologies – from Hammer Editor to Unity and Unreal Engine – I began working at Anshar Studios as a Level Designer. Since then, I’ve been gaining experience in many areas and continuously developing my skills. I draw a lot of inspiration from architecture, which I often study in my free time. I’m most passionate about immersive sims, stealth games, and FPS titles, with a soft spot for the ​​Call of Duty and Battlefield​​ series. Outside of work, I enjoy tinkering with Hammer Editor and Unreal Engine, cooking, petting my cat and cycling.